00001 /* Some systems (e.g., SunOS) have header files that erroneously declare 00002 * inet_addr(), inet_ntoa() and gethostbyname() as taking no arguments. 00003 * This confuses C++. To overcome this, we use our own routines, 00004 * implemented in C. 00005 */ 00006 00007 #ifndef _NET_COMMON_H 00008 #include "NetCommon.h" 00009 #endif 00010 00011 #include <stdio.h> 00012 00013 #ifdef VXWORKS 00014 #include <inetLib.h> 00015 #endif 00016 00017 unsigned our_inet_addr(cp) 00018 char const* cp; 00019 { 00020 return inet_addr(cp); 00021 } 00022 00023 char * 00024 our_inet_ntoa(in) 00025 struct in_addr in; 00026 { 00027 #ifndef VXWORKS 00028 return inet_ntoa(in); 00029 #else 00030 /* according the man pages of inet_ntoa : 00031 00032 NOTES 00033 The return value from inet_ntoa() points to a buffer which 00034 is overwritten on each call. This buffer is implemented as 00035 thread-specific data in multithreaded applications. 00036 00037 the vxworks version of inet_ntoa allocates a buffer for each 00038 ip address string, and does not reuse the same buffer. 00039 00040 this is merely to simulate the same behaviour (not multithread 00041 safe though): 00042 */ 00043 static char result[INET_ADDR_LEN]; 00044 inet_ntoa_b(in, result); 00045 return(result); 00046 #endif 00047 } 00048 00049 #if defined(__WIN32__) || defined(_WIN32) 00050 #ifndef IMN_PIM 00051 #define WS_VERSION_CHOICE1 0x202/*MAKEWORD(2,2)*/ 00052 #define WS_VERSION_CHOICE2 0x101/*MAKEWORD(1,1)*/ 00053 int initializeWinsockIfNecessary(void) { 00054 /* We need to call an initialization routine before 00055 * we can do anything with winsock. (How fucking lame!): 00056 */ 00057 static int _haveInitializedWinsock = 0; 00058 WSADATA wsadata; 00059 00060 if (!_haveInitializedWinsock) { 00061 if ((WSAStartup(WS_VERSION_CHOICE1, &wsadata) != 0) 00062 && ((WSAStartup(WS_VERSION_CHOICE2, &wsadata)) != 0)) { 00063 return 0; /* error in initialization */ 00064 } 00065 if ((wsadata.wVersion != WS_VERSION_CHOICE1) 00066 && (wsadata.wVersion != WS_VERSION_CHOICE2)) { 00067 WSACleanup(); 00068 return 0; /* desired Winsock version was not available */ 00069 } 00070 _haveInitializedWinsock = 1; 00071 } 00072 00073 return 1; 00074 } 00075 #else 00076 int initializeWinsockIfNecessary(void) { return 1; } 00077 #endif 00078 #else 00079 #define initializeWinsockIfNecessary() 1 00080 #endif 00081 00082 #ifndef NULL 00083 #define NULL 0 00084 #endif 00085 00086 #if !defined(VXWORKS) 00087 struct hostent* our_gethostbyname(name) 00088 char* name; 00089 { 00090 if (!initializeWinsockIfNecessary()) return NULL; 00091 00092 return (struct hostent*) gethostbyname(name); 00093 } 00094 #endif 00095 00096 #ifndef USE_OUR_RANDOM 00097 /* Use the system-supplied "random()" and "srandom()" functions */ 00098 #include <stdlib.h> 00099 long our_random() { 00100 #if defined(__WIN32__) || defined(_WIN32) 00101 return rand(); 00102 #else 00103 return random(); 00104 #endif 00105 } 00106 void our_srandom(unsigned int x) { 00107 #if defined(__WIN32__) || defined(_WIN32) 00108 srand(x); 00109 #else 00110 srandom(x); 00111 #endif 00112 } 00113 00114 #else 00115 00116 /* Use our own implementation of the "random()" and "srandom()" functions */ 00117 /* 00118 * random.c: 00119 * 00120 * An improved random number generation package. In addition to the standard 00121 * rand()/srand() like interface, this package also has a special state info 00122 * interface. The our_initstate() routine is called with a seed, an array of 00123 * bytes, and a count of how many bytes are being passed in; this array is 00124 * then initialized to contain information for random number generation with 00125 * that much state information. Good sizes for the amount of state 00126 * information are 32, 64, 128, and 256 bytes. The state can be switched by 00127 * calling the our_setstate() routine with the same array as was initiallized 00128 * with our_initstate(). By default, the package runs with 128 bytes of state 00129 * information and generates far better random numbers than a linear 00130 * congruential generator. If the amount of state information is less than 00131 * 32 bytes, a simple linear congruential R.N.G. is used. 00132 * 00133 * Internally, the state information is treated as an array of longs; the 00134 * zeroeth element of the array is the type of R.N.G. being used (small 00135 * integer); the remainder of the array is the state information for the 00136 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of 00137 * state information, which will allow a degree seven polynomial. (Note: 00138 * the zeroeth word of state information also has some other information 00139 * stored in it -- see our_setstate() for details). 00140 * 00141 * The random number generation technique is a linear feedback shift register 00142 * approach, employing trinomials (since there are fewer terms to sum up that 00143 * way). In this approach, the least significant bit of all the numbers in 00144 * the state table will act as a linear feedback shift register, and will 00145 * have period 2^deg - 1 (where deg is the degree of the polynomial being 00146 * used, assuming that the polynomial is irreducible and primitive). The 00147 * higher order bits will have longer periods, since their values are also 00148 * influenced by pseudo-random carries out of the lower bits. The total 00149 * period of the generator is approximately deg*(2**deg - 1); thus doubling 00150 * the amount of state information has a vast influence on the period of the 00151 * generator. Note: the deg*(2**deg - 1) is an approximation only good for 00152 * large deg, when the period of the shift register is the dominant factor. 00153 * With deg equal to seven, the period is actually much longer than the 00154 * 7*(2**7 - 1) predicted by this formula. 00155 */ 00156 00157 /* 00158 * For each of the currently supported random number generators, we have a 00159 * break value on the amount of state information (you need at least this 00160 * many bytes of state info to support this random number generator), a degree 00161 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 00162 * the separation between the two lower order coefficients of the trinomial. 00163 */ 00164 #define TYPE_0 0 /* linear congruential */ 00165 #define BREAK_0 8 00166 #define DEG_0 0 00167 #define SEP_0 0 00168 00169 #define TYPE_1 1 /* x**7 + x**3 + 1 */ 00170 #define BREAK_1 32 00171 #define DEG_1 7 00172 #define SEP_1 3 00173 00174 #define TYPE_2 2 /* x**15 + x + 1 */ 00175 #define BREAK_2 64 00176 #define DEG_2 15 00177 #define SEP_2 1 00178 00179 #define TYPE_3 3 /* x**31 + x**3 + 1 */ 00180 #define BREAK_3 128 00181 #define DEG_3 31 00182 #define SEP_3 3 00183 00184 #define TYPE_4 4 /* x**63 + x + 1 */ 00185 #define BREAK_4 256 00186 #define DEG_4 63 00187 #define SEP_4 1 00188 00189 /* 00190 * Array versions of the above information to make code run faster -- 00191 * relies on fact that TYPE_i == i. 00192 */ 00193 #define MAX_TYPES 5 /* max number of types above */ 00194 00195 static int const degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 00196 static int const seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 00197 00198 /* 00199 * Initially, everything is set up as if from: 00200 * 00201 * our_initstate(1, &randtbl, 128); 00202 * 00203 * Note that this initialization takes advantage of the fact that srandom() 00204 * advances the front and rear pointers 10*rand_deg times, and hence the 00205 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 00206 * element of the state information, which contains info about the current 00207 * position of the rear pointer is just 00208 * 00209 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 00210 */ 00211 00212 static long randtbl[DEG_3 + 1] = { 00213 TYPE_3, 00214 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, 00215 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 00216 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, 00217 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 00218 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, 00219 0x27fb47b9, 00220 }; 00221 00222 /* 00223 * fptr and rptr are two pointers into the state info, a front and a rear 00224 * pointer. These two pointers are always rand_sep places aparts, as they 00225 * cycle cyclically through the state information. (Yes, this does mean we 00226 * could get away with just one pointer, but the code for random() is more 00227 * efficient this way). The pointers are left positioned as they would be 00228 * from the call 00229 * 00230 * our_initstate(1, randtbl, 128); 00231 * 00232 * (The position of the rear pointer, rptr, is really 0 (as explained above 00233 * in the initialization of randtbl) because the state table pointer is set 00234 * to point to randtbl[1] (as explained below). 00235 */ 00236 static long* fptr = &randtbl[SEP_3 + 1]; 00237 static long* rptr = &randtbl[1]; 00238 00239 /* 00240 * The following things are the pointer to the state information table, the 00241 * type of the current generator, the degree of the current polynomial being 00242 * used, and the separation between the two pointers. Note that for efficiency 00243 * of random(), we remember the first location of the state information, not 00244 * the zeroeth. Hence it is valid to access state[-1], which is used to 00245 * store the type of the R.N.G. Also, we remember the last location, since 00246 * this is more efficient than indexing every time to find the address of 00247 * the last element to see if the front and rear pointers have wrapped. 00248 */ 00249 static long *state = &randtbl[1]; 00250 static int rand_type = TYPE_3; 00251 static int rand_deg = DEG_3; 00252 static int rand_sep = SEP_3; 00253 static long* end_ptr = &randtbl[DEG_3 + 1]; 00254 00255 /* 00256 * srandom: 00257 * 00258 * Initialize the random number generator based on the given seed. If the 00259 * type is the trivial no-state-information type, just remember the seed. 00260 * Otherwise, initializes state[] based on the given "seed" via a linear 00261 * congruential generator. Then, the pointers are set to known locations 00262 * that are exactly rand_sep places apart. Lastly, it cycles the state 00263 * information a given number of times to get rid of any initial dependencies 00264 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 00265 * for default usage relies on values produced by this routine. 00266 */ 00267 long our_random(void); /*forward*/ 00268 void 00269 our_srandom(unsigned int x) 00270 { 00271 register int i; 00272 00273 if (rand_type == TYPE_0) 00274 state[0] = x; 00275 else { 00276 state[0] = x; 00277 for (i = 1; i < rand_deg; i++) 00278 state[i] = 1103515245 * state[i - 1] + 12345; 00279 fptr = &state[rand_sep]; 00280 rptr = &state[0]; 00281 for (i = 0; i < 10 * rand_deg; i++) 00282 (void)our_random(); 00283 } 00284 } 00285 00286 /* 00287 * our_initstate: 00288 * 00289 * Initialize the state information in the given array of n bytes for future 00290 * random number generation. Based on the number of bytes we are given, and 00291 * the break values for the different R.N.G.'s, we choose the best (largest) 00292 * one we can and set things up for it. srandom() is then called to 00293 * initialize the state information. 00294 * 00295 * Note that on return from srandom(), we set state[-1] to be the type 00296 * multiplexed with the current value of the rear pointer; this is so 00297 * successive calls to our_initstate() won't lose this information and will be 00298 * able to restart with our_setstate(). 00299 * 00300 * Note: the first thing we do is save the current state, if any, just like 00301 * our_setstate() so that it doesn't matter when our_initstate is called. 00302 * 00303 * Returns a pointer to the old state. 00304 */ 00305 char * 00306 our_initstate(seed, arg_state, n) 00307 unsigned int seed; /* seed for R.N.G. */ 00308 char *arg_state; /* pointer to state array */ 00309 int n; /* # bytes of state info */ 00310 { 00311 register char *ostate = (char *)(&state[-1]); 00312 00313 if (rand_type == TYPE_0) 00314 state[-1] = rand_type; 00315 else 00316 state[-1] = MAX_TYPES * (rptr - state) + rand_type; 00317 if (n < BREAK_0) { 00318 #ifdef DEBUG 00319 (void)fprintf(stderr, 00320 "random: not enough state (%d bytes); ignored.\n", n); 00321 #endif 00322 return(0); 00323 } 00324 if (n < BREAK_1) { 00325 rand_type = TYPE_0; 00326 rand_deg = DEG_0; 00327 rand_sep = SEP_0; 00328 } else if (n < BREAK_2) { 00329 rand_type = TYPE_1; 00330 rand_deg = DEG_1; 00331 rand_sep = SEP_1; 00332 } else if (n < BREAK_3) { 00333 rand_type = TYPE_2; 00334 rand_deg = DEG_2; 00335 rand_sep = SEP_2; 00336 } else if (n < BREAK_4) { 00337 rand_type = TYPE_3; 00338 rand_deg = DEG_3; 00339 rand_sep = SEP_3; 00340 } else { 00341 rand_type = TYPE_4; 00342 rand_deg = DEG_4; 00343 rand_sep = SEP_4; 00344 } 00345 state = &(((long *)arg_state)[1]); /* first location */ 00346 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ 00347 our_srandom(seed); 00348 if (rand_type == TYPE_0) 00349 state[-1] = rand_type; 00350 else 00351 state[-1] = MAX_TYPES*(rptr - state) + rand_type; 00352 return(ostate); 00353 } 00354 00355 /* 00356 * our_setstate: 00357 * 00358 * Restore the state from the given state array. 00359 * 00360 * Note: it is important that we also remember the locations of the pointers 00361 * in the current state information, and restore the locations of the pointers 00362 * from the old state information. This is done by multiplexing the pointer 00363 * location into the zeroeth word of the state information. 00364 * 00365 * Note that due to the order in which things are done, it is OK to call 00366 * our_setstate() with the same state as the current state. 00367 * 00368 * Returns a pointer to the old state information. 00369 */ 00370 char * 00371 our_setstate(arg_state) 00372 char *arg_state; 00373 { 00374 register long *new_state = (long *)arg_state; 00375 register int type = new_state[0] % MAX_TYPES; 00376 register int rear = new_state[0] / MAX_TYPES; 00377 char *ostate = (char *)(&state[-1]); 00378 00379 if (rand_type == TYPE_0) 00380 state[-1] = rand_type; 00381 else 00382 state[-1] = MAX_TYPES * (rptr - state) + rand_type; 00383 switch(type) { 00384 case TYPE_0: 00385 case TYPE_1: 00386 case TYPE_2: 00387 case TYPE_3: 00388 case TYPE_4: 00389 rand_type = type; 00390 rand_deg = degrees[type]; 00391 rand_sep = seps[type]; 00392 break; 00393 default: 00394 #ifdef DEBUG 00395 (void)fprintf(stderr, 00396 "random: state info corrupted; not changed.\n"); 00397 #endif 00398 break; 00399 } 00400 state = &new_state[1]; 00401 if (rand_type != TYPE_0) { 00402 rptr = &state[rear]; 00403 fptr = &state[(rear + rand_sep) % rand_deg]; 00404 } 00405 end_ptr = &state[rand_deg]; /* set end_ptr too */ 00406 return(ostate); 00407 } 00408 00409 /* 00410 * random: 00411 * 00412 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 00413 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 00414 * the same in all the other cases due to all the global variables that have 00415 * been set up. The basic operation is to add the number at the rear pointer 00416 * into the one at the front pointer. Then both pointers are advanced to 00417 * the next location cyclically in the table. The value returned is the sum 00418 * generated, reduced to 31 bits by throwing away the "least random" low bit. 00419 * 00420 * Note: the code takes advantage of the fact that both the front and 00421 * rear pointers can't wrap on the same call by not testing the rear 00422 * pointer if the front one has wrapped. 00423 * 00424 * Returns a 31-bit random number. 00425 */ 00426 long 00427 our_random() 00428 { 00429 long i; 00430 00431 if (rand_type == TYPE_0) 00432 i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff; 00433 else { 00434 *fptr += *rptr; 00435 i = (*fptr >> 1) & 0x7fffffff; /* chucking least random bit */ 00436 if (++fptr >= end_ptr) { 00437 fptr = state; 00438 ++rptr; 00439 } else if (++rptr >= end_ptr) 00440 rptr = state; 00441 } 00442 return(i); 00443 } 00444 #endif 00445 00446 u_int32_t our_random32() { 00447 // Return a 32-bit random number. 00448 // Because "our_random()" returns a 31-bit random number, we call it a second 00449 // time, to generate the high bit: 00450 long random1 = our_random(); 00451 long random2 = our_random(); 00452 return (u_int32_t)((random2<<31) | random1); 00453 } 00454 00455 #ifdef USE_OUR_BZERO 00456 #ifndef __bzero 00457 void 00458 __bzero (to, count) 00459 char *to; 00460 int count; 00461 { 00462 while (count-- > 0) 00463 { 00464 *to++ = 0; 00465 } 00466 } 00467 #endif 00468 #endif
1.5.2